منابع مشابه
Mental Rotation in Artists and Non-artists
This research was conducted to compare visuospatial skills in male and female artists and non-artists. Twenty artists (10 males and 10 females) and 20 non-artists (10 males and 10 females) were tested for accuracy and reaction time in a lateralized three-dimensional mental rotation task. Males had significantly fewer errors than females, which is consistent with previous research, but this main...
متن کاملExecutive functions in savant artists 1 Running head: Executive functions in savant artists Executive functions in savant artists with autism
Although executive functions have been widely studied in individuals with autism spectrum disorders (ASD), there have been no direct empirical studies of executive abilities in savants with ASD. This study assessed three facets of executive ability – fluency, perseveration and monitoring – in savant artists with ASD, compared to nontalented adults with ASD or moderate learning difficulties (MLD...
متن کاملVisualizing Networks of Music Artists with RAMA
In this paper we present RAMA (Relational Artist MAps), a simple yet efficient interface to navigate through networks of music artists. RAMA is built upon a dataset of artist similarity and user-defined tags regarding 583.000 artists gathered from Last.fm. This third-party, publicly available, data about artists similarity and artists tags is used to produce a visualization of artists relations...
متن کاملArtists' impressions
The recent fuss over one man's ambition to 'make Man in his own image' lends poignancy to Multiplicity, the current exhibition at the Wellcome Trust in London. Timed to coincide with the first anniversary of the arrival of Dolly the cloned sheep, the exhibition presents the reactions of 24 artists to cloning and genetic engineering. Some of the pictures, like Dave Roberts' mixed media 'Blueprin...
متن کاملDesigning Engaging Experiences with Children and Artists
pervasive mobile computing, consumer experience, participatory design The belief motivating the 4D Experience research programme is that the experience evoked by a computer system can be (at least) as important as the ostensible functionality of the system. In this report, we describe three case studies that explore the experiential approach to system development: Zap Scan, A Walk in the Wired ...
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ژورنال
عنوان ژورنال: Scientific American
سال: 1903
ISSN: 0036-8733
DOI: 10.1038/scientificamerican10011903-69build